AI v1 Finished, Recoup of corrupted files
HEATSINK (PROTOTYPE) » Devlog
Hi again, after being frustrated about the file corruption I decided to just re-do everything that was corrupted, and It took less time than expected.
Is it the same? - No; Does it feel the same? - No, but its very close; Am I happy that I was able to recoup? - Hell yeah!
Anyway, to the main point (new update soon-ish):
New :
- Corrupt files deleted and recreated from scratch, attempted to be as close to the previous version and feel
- Bot AI is finished and working OK, not perfect, but good enough to have some bots compete with you for the top 3 positions if you havent mastered the driving
- Bot difficulties:
- Bots follow 3 types of paths, "Slow", "Medium" & "Fast" depending on their difficulty
- Bots have different playstyles depending on their difficulty - from "slow and steady" to "aggresive"
- Depending on the map difficulty setting, bots are seperated in groups with varying sizes - Hard difficulty has the majority of bots having an aggresive and fast playstyle while using the FAST routes. Easy difficulty has the bots using the slower routes while playing "slow and steady"
- Bot difficulties:
WIP:
- New MAP SELECT Menu:
- Map selection carousel
- Gamemode selection - Time Trial / Race
- Difficulty selection for the Race gamemode
- Time Trial records displayed on level info
- Added flavor text for each map with a screenshot of the map itself to have a better idea of the visual theme
Get HEATSINK (PROTOTYPE)
HEATSINK (PROTOTYPE)
Top-Down racing game inspired by F-Zero
More posts
- Bugfixing 1.3.137 days ago
- Prototype v1.3 Release41 days ago
- Project files corrupted47 days ago
- Bugfixes, proper Audio settings and Highscore57 days ago
- Heatsink - Bot/AI progress61 days ago
- Heatsink - Some bugfixes and feedback adjustments61 days ago
- Heatsink - Public prototype release63 days ago
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